Archetype: The Saloon Girl

The Saloon Girl can use songs to heal and buff herself, as well as spells to heal, damage, control or kill her enemies.

Archetype Features

Starting Ability Scores

STR DEX CON WIS INT CHA
8 (-1) 14 (+2) 12 (+1) 13 (+1) 10 (+0) 15 (+2)

Hit Points

  • Hit Dice: 1d8 per level
  • Hit Points per level: 8 + your Constitution modifier per level

Proficiencies

  • Armor: Light armor
  • Weapons: Simple weapons, hand crossbow, longsword, rapier, shortsword, derringer, peperbox
  • Saving Throws: Dexterity, Charisma

Starting Equipment

  • Dagger
  • Derringer

Archetype Resource: Bardic Inspiration

  • 1 point per Charisma modifier point.
  • Recovered on long rests
  • Required to use songs.

Archetype Resource: Spell Points

  • Increases each level
  • Recovered on long rests
  • Required to cast spells.
Level Proficiency Bonus Features Spell
Level
Spell
Points
1 +2 Ability Score Improvement, Cantrip: Vicious Mockery(S), Spell: Cure Wounds(*), Song of Healing(*) 1 4
2 +2 1 6
3 +2 Spell: Hold Person(*), Song of the Hunt(*) 2 14
4 +2 Ability Score Improvement 2 17
5 +3 Font of Inspiration 3 27
6 +3 Extra Attack 3 32
7 +3 4 38
8 +3 Ability Score Improvement 4 44
9 +4 Spell: Hold Monster(*) 5 57
10 +4 5 64
11 +4 6 73
12 +4 Ability Score Improvement 6 73
13 +5 7 83
14 +5 Song of the Wind(*) 7 83
15 +5 8 94
16 +5 Ability Score Improvement 8 94
17 +6 Power Word Kill(U) 9 107
18 +6 9 114
19 +6 Ability Score Improvement 9 123
20 +6 Superior Inspiration 9 133

Features

Ability Score Improvement Icon

Ability Score Improvement

Level: 4, 8, 12, 16, 19

You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

Extra Attack Icon

Extra Attack

Level: 6Passive

Beginning at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Font of Inspiration Icon

Font of Inspiration

Level: 5Passive

Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest.

Font of Inspiration Icon

Superior Inspiration

Level: 20Passive

At 20th level, when you enter combat and have no uses of Bardic Inspiration left, you regain one use.

Songs

Each use of a song consumes one use of Bardic inspiration.

Song of Healing Icon

Song of Healing

Level: 1Selection

You recover hit points periodically for 15s, the healing amount is increased with your level.

Song of the Hunt Icon

Song of the Hunt

Level: 3Selection

For 15 you have advantage on attack rolls.

Song of the Wind Icon

Song of the Wind

Level: 14Selection

For 15 all attacks against you have disadvantage.

Spells

Vicous Mockery Icon

Vicious Mockery

Level: 1Signature

Cantrip

You unleash a string of insults laced with subtle enchantments at a creature you can see within range. The target must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

Cure Wounds Icon

Cure Wounds

Level: 1Selection

1st-level spell

You regain a number of hit points equal to 1d8 + your spellcasting ability modifier.

At Higher Levels the healing increases by 1d8 for each spell level above 1st. The cost increases with each level.

Hold Person Icon

Hold Person

Level: 3Selection

2nd-level spell

Duration: up to 15 seconds

Choose a humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. Every two turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

Hold Monster Icon

Hold Monster

Level: 9Selection

5th-level spell

Duration: up to 15 seconds

Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. Every two turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.

Power Word Kill Icon

Power Word Kill

Level: 17Ultimate

9th-level spell

You utter a word of power that can compel one creature you can see within range to die instantly. If the creature you choose has 100 hit points or fewer, it dies. Otherwise, the spell has no effect.